Meno:Andrej
Priezvisko:Mihalik
Názov:Alghoritm Design For Real-Time Rendering of the Natural Waters
Vedúci:Roman Durikovic
Rok:2008
Blok:PG
Kµúčové slová:refraction, reflection, caustics
Abstrakt:This work describes an implementation of optical phenomena on water surfaces. Despite high performance of current graphics hardware, shaders need essential simplifications and numerical approximation. Here we pro- pose the implementation of common effects such as reflection, refraction and caustics. In order to have a simple and elegant implementation we have done coarse approximations to achieve real time animation, while still having a realistic appearance, which is important in real time simulation and games.

Súbory diplomovej práce:

diploma.pdf
prezentacia.odp